Endless Dungeon(opens in new tab) is a purposeful continuation of an unintended hit. Amplitude Studios, a French game studio best known for its contemplative 4X titles like Endless Legend and Humankind, launched Dungeon of the Endless in 2014, a chaotic mashup of roguelike and tower defense. It was like a skunkworks project alongside Endless Legend and “a drunken night that was going bad.” When it first appeared eight years ago, it outperformed all of the studios’ expectations.
Amplitude was most taken aback by the multiplayer of Endless Dungeon
Romain de Waubert de Genlis, a co-founder of Amplitude Studios, claims that because people inserted it late into the game. It was essentially lacking in several areas. However, players still gushed about it at conventions prior to the pandemic despite this. We felt shocked to see that playing multiplayer games was what our gamers were praising the most.
Therefore, Endless Dungeon was created from the ground up to be a multiplayer experience. In fact, you may control numerous characters at once. While fighting off waves of alien enemies in the single-player mode, making it kind of like multiplayer.
Basement
Similar to Dungeon of the Endless, this game’s premise involves players exploring an abandoned space station rather than a dangerous alien world. Production of this station’s floors are random, and you must direct a power crystal on robotic legs to a particular bulkhead door on each floor. However, there are a lot of other doors between you and the door in question. That lead to rooms with everything from new weaponry and power-ups to alien hives that occasionally release waves of opponents.
Additionally, each door you open offers a scattering of resources that may heal people. Improve their stats and skills, and—most importantly—build defenses. To stop the hordes of aliens from devouring your crystal-bot like Ferrero Rocher, you must place turrets on specific nodes. Then support them with reinforcing shields and “jellifiers,” which cover the station floor in a slowing forcefield. Your heroes simply can’t shoot fast enough to do this.
Experience
Although Endless Dungeon has elements of Dungeon of the Endless in its framework. It is a very distinct experience in terms of presentation and functionality. The station’s algorithmic gunmetal corridors now burst with color thanks to the painterly 3D style that has replaced the straightforward. In addition, the heroes are more distinct even if there are fewer of them than in Dungeon of the Endless Geometry Dash. In the version I played, there were three playable characters: Zed, a chaingun-wielding hybrid of Tracer from Overwatch. And Heavy from TF2, and Bunker, a spindly robot carrying a hefty ballistic shield.